Ruby for one day game programming camp for beginners
summary
KMC runs a one‑day game camp at Kyoto University where about 20 participants, 80% novices bring Windows laptops, unzip a prepared package and edit main.rb from a zip with a starter kit (Ruby 2.3 and a simple game library) to build simple shooters, racers or card games. Organizers assign one mentor per beginner and enforce a 9:00–18:00 deadline; as a result roughly 80–90% finish a working game using rectangle collision, simple loops, globals or small classes.
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chapters (9)
- 0:00Introduction and speaker intro
- 5:20Event concept and goals
- 10:32Teaching approach and one-on-one pairing
- 14:17Event structure and timeline
- 18:15Deadline importance and project scope
- 22:16Ruby’s advantages for beginners
- 27:29Comparison with other tools
- 29:40Key takeaways and summary
- 31:38Q&A session
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