Choices
summary
Built an interactive voting app called venture written in Elixir Phoenix and React.js that serves slides to mobile and desktop browsers and actually survived a 70-person test, demonstrating real-time choice-driven navigation. Presents evidence that the first‑instinct myth is false and explains loss aversion and randomness illusions (eg Apple’s “smart shuffle”). Shares concrete outcomes: gel wrist‑rest experiment with predictable kinetic damage, regular cancer screenings as nonoptional choices, and grinding to Grand Marshal requiring eight hours a day of play.
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chapters (12)
- 0:00Introduction
- 2:26Talk origin
- 5:15Wi-Fi demo
- 7:48Choices and consequences
- 9:36Instincts vs decisions
- 13:29Influences on choices
- 15:57Fear of public speaking
- 18:44Personal agency
- 22:55Choices in gaming
- 26:25Time management
- 28:57Intentionality in choices
- 31:20Q&A








