~/talk

Scalable distributed systems from grounds up in Elixir

Talkat Rootconf 2019 · 2019-06-21..06-22· [microservices]
slides:none on file

A live game engine called Inside It Out runs in production as a mostly-MVP and demonstrates concrete choices: using the BEAM process model with GenServer + supervisors, a demo TCP listener (production uses MQTT), and cluster membership via libcluster. Three architectures are compared — single process, per-player worker, and a sharded N-to-M worker farm inspired by a blog post claiming scale to 5 million concurrent users — and practical lessons like island architecture for cross-node serialization and when each approach actually works appear.

AI-written summary · about

  1. 0:00Start
  2. 2:35distributed out of the box
  3. 3:42prinitives for concurrency
  4. 4:09Bjorn's erlang abstract machine
  5. 4:40light weight - green thread
  6. 5:55process control board
  7. 6:36garbage collection
  8. 7:57schedulers
  9. 10:18nonane
  10. 11:43reliability
  11. 12:24generic server
  12. 17:18restricted chat?
  13. 20:08one process for every player
  14. 23:32supervision
  15. 23:49differentiate processes
  16. 24:47distributed processes
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