Distributed Learning Dynamics Convergence in Routing Games
summary
Shows that route-choice dynamics either oscillate or converge depending on the learning rule, with three concrete results: no-regret yields only average convergence and persistent day-to-day oscillations; a Hedge/replicator update gives almost-sure convergence under decaying learning rates; mirror descent (Bregman-divergence) gives provable convergence speed. Uses LWR traffic models, Ensemble Kalman filtering for estimation, ramp metering control, and an experimented Mobile Millennium prototype (notably 100 cars, 200 students achieving ~2% penetration) plus a Mechanical Turk routing game for human validation.
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chapters (29)
- 0:00Start
- 0:15Historical perspective on monitoring and routing
- 0:41Historical perspective on mobile devices
- 1:48Mobile Millennium (2008-2010)
- 2:51Prototype experiment: Mobile Century
- 3:48Mobile Century validation video data collection
- 5:50Example: 0.5% of Mobile Millennium data (one day)
- 6:50Implementation at 2% penetration rate
- 7:25Flow reconstruction (inverse modeling)
- 8:05Google Maps vs. model driven estimation
- 8:45Project timeline
- 9:27Historical perspective on data collection
- 10:00Hybrid Traffic Data - Data Quality Metrics
- 10:35Contributions of the Mobile Millennium project
- 12:17Building a decision support system for road traffic
- 12:35Illustration (Los Angeles): the 1210 corridor
- 14:01Problem formulation
- 24:17Nash equilibrium
- 24:39Equilibrium of a game: tangential condition
- 25:04regret analysis
- 25:52Application to the routing game
- 26:10Convergence on average
- 27:16stochastic approximation
- 29:33AREP: approximate replicator dynamics: illustration
- 30:46convex optimization
- 33:38Routing game with strongly convex potential
- 35:38Game process
- 40:36Back to Coupled sequential decision problem
- 46:53Graph formulation
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