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Coding for Interactive Communication

Talkat Real-Time Decision Making · on Friday, 2016-07-01· [distributed-systems]
links:none on file
slides:none on file

Describes concrete interactive coding results: any T-step interactive protocol can be simulated with only a constant-rate overhead using either randomized hashing and backtracking or algebraic constructions, achieving error probability like exp(−T/polylog T) with shared randomness and tolerating adversarial flips up to about 1/4 noise threshold. Key tools are tree codes (existential, not efficiently constructible in full generality) and a practical hash-and-backtrack method; multi‑party simulations incur an extra ~log n slowdown and recent work tightens capacity to 1 − Θ(√H(ε)).

AI-written summary · about

  1. 0:00Start
  2. 0:20Absolute Basics
  3. 0:49Coding Theory
  4. 6:34Convolutional Codes
  5. 7:47Basic Model for Communication Complexity
  6. 9:55The Calvin and the Librarian Problem
  7. 14:53Error Correction
  8. 24:52What Happens in Interactive Communication
  9. 34:10Tree Codes
  10. 41:32Problem Statement
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