~/conference

ReactNext 2023

React developers, frontend engineers, web performance engineers, platform engineers, engineering managers, full stack developers, game developers

React Server Components; Server Actions and streaming; Observability with production tracing; GPT driven component generation; JSON Web Tokens (JWT) internals; Recoil state management; React for CLIs with Ink; Astro Islands and SolidJS migrations; face-api.js face detection cropping; Image optimization to WebP; Qwik resumability and qwikify; WebXR and React-Three-Fiber games

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JWT Magic: A Deep Dive into JSON Web TokensYael Oshri Balla19m
ReactNext 2023 www.react-next.com Israel's Annual React & React-Native Conference Powered by EventHandler JWT Magic: A Deep Dive into JSON Web Tokens…
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Empowering Your Career: Mastering the Art of Self-EducationHila Israeli14m
ReactNext 2023 www.react-next.com Israel's Annual React & React-Native conference Empowering Your Career: Mastering the Art of Self-Education Beginner/Intro |…
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Debugging debugging; why we must approach debugging differentlyElinor Sapir15m
Claims debugging is broken and consumes 75% of developer time according to a cited study; teams respond by swapping legacy methods for a cloud-native toolbox…
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Prompt-End DeveloperAdam Klein, Liad Yosef29m
Claim: GPT4-style LLMs can take a product user story, produce a JSON layout, map that to a UI library (Material UI example), and emit GPT-generated React…
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Recoil to the rescue! How Recoil helped us to manage our React stateMichal Gigi15m
Intermediate | Hebrew It was late, I participated in another endless meeting, struggling to figure out the best way to handle the complex data tree in our new…
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Unlocking the Secrets of Client DataRoei Berkovich12m
Shows concrete outcomes and configs: using DataDog install (npm/Yarn) to collect web vitals, runtime errors, asset sizes and custom events; triaging a 10 MB…
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Stories from the React CryptYanai Edri13m
Intermediate | Hebrew In this session, I will show you some examples of how to improve your React code base. I will compare before and after code state and…
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React new Era, AKA Here we go Server ComponentsAlon Valadji31m
Demo shows Server Components serving a posts list and full post pages so business logic runs once on the server and the page ships with 0 JavaScript to the…
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Writing command-line interfaces (CLIs) with React. Wait, what? Yeah!Adir Amsalem28m
Claim: React components render to the terminal using Ink and the new framework Pastel, so familiar React state/hooks drive interactive CLIs. Demo builds a…
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Are we React-ing wrongly?Maya Shavin30m
Argues React hooks get overused and shows measurable harms: useMemo adds >10ms to first render for 1,000 items while re-renders stay under 1ms, useCallback…
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How we used Face Detection to create a delightful User ExperienceRon Hagafny13m
Mixtiles replaces a crude center crop with a smart crop that unions face bounding boxes plus padding so people end up centered instead of chopped off. Frontend…
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Bye-bye, weeds! Digital Gardening with Astro, SolidJS, & MDXKathleen Mcmahon31m
A four‑page Gatsby site migrates to Astro + SolidJS + MDX and compiles down to mostly HTML with far less client JavaScript, completed in about 10 hours of…
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Keren Kenzi @ ReactNext '23 | Hello (Virtual) WorldKeren Kenzi16m
Live demo shows a browser VR game built with A-Frame + WebXR + DOM API, no headset required; HTML header script plus asset management preloads glTF models from…
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Why everybody needs to use a frameworkTejas Kumar32m
Claim: use a framework; demonstrates by building one from scratch with Express and Vite, converting a client app into full server-side rendering that serves…
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Gil Fink @ ReactNext '23 | Qwik-ifying ReactGil Fink25m
Claim: Qwik gives resumability so pages load with no JS at initial load and only fetch handlers when used. Demo shows a button that lazy-loads its click…
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Throw away your Xbox - The future of games is written in ReactOpher Vishnia29m
Claim: modern 3D multiplayer matches open from a URL and run in the browser today, demonstrated by instant-play demos like venge.io and multiplayer…
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