Crafting Comics for Literally Everyone
summary
Claims a working webcomic prototype that narrates panels to screen readers, built as an Ember single-page app with layered images and semantic HTML instead of duplicating content, uses an aria-live route announcer (page-title updates) to signal navigation, and leans on VoiceOver and NVDA for manual testing plus axe-core audits for regressions. Shows concrete accessibility wins and tradeoffs — avoids strobe effects after the Pokémon incident, cites the startling 2.2% figure from a million-site audit, and demonstrates that the demo actually reads and navigates.
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chapters (14)
- 0:00Introduction to accessible comics
- 1:09Comics and accessibility challenges
- 3:35Existing accessible comics initiatives
- 6:02Web comic app accessibility
- 8:47Semantic HTML and screen readers
- 11:16Screen reader navigation demo
- 13:42Beyond screen readers: fonts and zoom
- 15:07Pokémon shock incident safety
- 18:53Keyboard navigation in SPAs
- 20:22Ember’s accessibility solutions
- 22:09Why accessibility matters
- 23:53Web accessibility failure stats
- 24:55Tools and empathy for accessibility
- 26:00Call to action
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