Lightning talk from Jerome Schneider and Sven Sauleau
summary
A playable platform called Bite Arena exists where participants submit code that controls bots, with an offline training tool and an automated container image build so any language that speaks TCP works; the game engine is coded in Go and runs each agent in a sandboxed container, agent perception is limited to an array of 2D vectors relative to the agent (no global state), current pilot userbase is about 10–12 active testers, and future plans add capture‑the‑flag, racing, and LiDAR/point‑cloud sensing.
AI-written summary · about
chapters (6)
- 0:00Start
- 0:22Bite Arena
- 0:36What Is Bite Arena
- 2:42What's an Agent
- 5:41What Technologies Are behind It
- 6:52What Programming Languages Are Supported








