Simulating the Physical World at Scale: Humanoid Locomotion with Ray
summary
Lambda uses Ray and NVIDIA Isaac Sim to scale Unitree G1 gait fine‑tuning across a two‑node Lambda GPU cluster (16 GPUs) running 512 environments per GPU for a total of 8,192 parallel sims and about 139k environment steps per run. Training runs headless, map env generation and gradient compute to each GPU, and reduce fall rate from ~4.75% to ~0.78% while increasing distance per episode, showing the fine‑tuned policy walks farther without cheating on humanoid constraints.
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chapters (7)
- 0:00Introduction and background
- 1:31Robot gait improvement setup
- 4:41Training environment details
- 6:47Human-like movement constraints
- 8:12Ray-based distributed training
- 9:36Fine-tuning results and validation
- 11:25Final demonstration and summary
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