Beating classical heuristics for the binary paint shop problem with the QAOA
summary
Work shows the binary paint shop problem (BPSP, APX-hard) maps to a spin glass and a constant-depth QAOA gives provable average improvements in the n→∞ limit. Performance: p=1 is near random, p=2 beats red‑first, QAOA p=4 beats greedy, p=7 beats recursive greedy. Qubits scale with number of car pairs while circuit depth stays constant. Small experiments on an AWS Braket trapped-ion device show signal for 2–8 cars, but 9–11 are indistinguishable from random.
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chapters (12)
- 0:00Introduction
- 1:00Welcome
- 1:37Quantum Applications
- 6:14Finding an Algorithm
- 9:10The Problem
- 11:07Why Quantum
- 13:40QAOA
- 14:39QAOA Algorithm
- 16:08Results
- 17:14Infinite Size Problem
- 18:11Experiments
- 19:13Questions
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