Programming and Art Workshop
summary
Covers a hands-on workshop combining programming and art as a deep digital inclusion methodology, using Python and related tools (TcheZope and Interlegis initiatives). Explains practical activities and pedagogical approach to teach programming through artistic projects to broaden access and engagement.
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chapters (5)
- 0:00Introduction
- 13:19Teaching programming as art
- 27:06Epistemology and generative models
- 38:31University spaces for digital inclusion
- 47:00Q&A
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