D&D and G a daring tale of Dungeons and Dragons and also Graph
summary
Story framing converts mazes, maps and social networks into explicit graphs and walks through eight named algorithms — BFS vs DFS, Dijkstra path lengths, Hierholzer, articulation points, degree centrality, Kruskal and the Louvain method — while showing Python representations (adjacency/edge lists, dictionaries, networkx and numpy). Small demos build a tavern/sewer maze and a messaging graph, compare hop-minimizing versus weight-minimizing routes, extract communities and critical nodes, and note practical limits like write-heavy workloads and when graphs misencode relationships.
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chapters (9)
- 0:00Introduction
- 2:12Graphs
- 6:56Applications
- 14:46Breadth First Search
- 15:41Depth First Search
- 17:09Algorithms
- 18:52Community Detection
- 20:10Spanning Trees
- 21:07Conclusion
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