Pocket Gamer Connects Summit Shanghai 2026
2026-07-29
Shanghai, China
who it's for
independent studio founders, mobile publishers and business development managers, product and live ops managers, localization and country managers, legal and compliance leads, growth and user acquisition managers, investors and corporate development teams
topics
self publishing strategy for studios; simulation PC development; mod support and workshop ecosystems; mini games monetization; WeChat and TikTok mini platforms; China wishlist-driven user acquisition; due diligence and KYC checks for games; Chinese business registry investigations; Europe localization and GDPR readiness; cross-border publishing and partnerships; live ops metrics and retention signals; synchronous PvP social design
| title | author | length |
|---|---|---|
| leaving Paradox and life after Cities: Skylines | Mariina Hallikainen | 14m |
Colossal Order announces a concrete break with Paradox in November 2025 after 15 years, four games and a decade of post‑launch support for a sequel, and… | ||
| The ex-Riot producer betting mini-games will be China's next big export | Bo Mei | 26m |
Argues that mini‑games are poised to become China’s next major export, citing 20-fold growth in five years and a market that hit $7.6bn in 2025 and is… | ||
| How a former Dow Jones investigator is bringing due diligence to games | Chelsea Anglin | 23m |
Five plus years of Dow Jones investigative practice gets applied to games due diligence with a checklist, a free background check checklist and a newsletter… | ||
| In the Hot Seat: Three ways Western developers are leaving a fortune on the table in China | Claire Yang | 29m |
Claims that adding just three to five local hires can multiply China revenue 10x to 100x, backed by examples of publishers spending 60–70% of prelaunch time… | ||
| In the Hot Seat: Stefan Lampinen on how Chinese publishers are outpacing the West | Stefan Lampinen | 22m |
Advice on selling into Europe focuses on concrete moves not slogans: localize beyond language (Xbox 360 had full local OS builds for Poland and Russia), set up… | ||
| In the Hot Seat: Mattel163 COO Devin Nambiar on Uno and life after the NetEase deal | Devin Nambiar | 18m |
Mattel163 reports over $1 billion lifetime revenue, nearly $250 million ARR and 20 million MAUs across four live games after Mattel buys NetEase’s stake for… | ||
| nothing matches | ||