~/talk

Knowing Ze Dschermans

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
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slides:none on file

Germany ranks as a top-five games market at about 6 billion dollars a year with roughly 34 million players, average age ~37 and ~48% female, but distinctive rules shape what succeeds: strict limits on violent and WWII imagery force workarounds, a historically PC-and-simulation focus skews genres, and public stigma causes concrete obstacles (office leases denied, partnership and venue refusals, ad backlash). Funding improves under a five‑year program but each title must pass a culture test.

AI-written summary · about

  1. 0:00Start
  2. 1:40What to expect?
  3. 2:33German Games Market
  4. 7:35Germany is different
  5. 16:50Problems
  6. 20:36It's getting better...
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