Knowing Ze Dschermans
summary
Germany ranks as a top-five games market at about 6 billion dollars a year with roughly 34 million players, average age ~37 and ~48% female, but distinctive rules shape what succeeds: strict limits on violent and WWII imagery force workarounds, a historically PC-and-simulation focus skews genres, and public stigma causes concrete obstacles (office leases denied, partnership and venue refusals, ad backlash). Funding improves under a five‑year program but each title must pass a culture test.
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chapters (6)
- 0:00Start
- 1:40What to expect?
- 2:33German Games Market
- 7:35Germany is different
- 16:50Problems
- 20:36It's getting better...
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