~/talk

Usability and UX - What You Need to Know

Talkat PNSQC 2014 · 2014-10-20..10-22· [ux-and-product-design]
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Argues that mobile UX must focus on a few prioritized tasks not full desktop parity and recommends designing and testing the top 3–5 tasks for each persona, with learnability targets of about 30–60 seconds and short 2–3 click flows. Calls out concrete examples: Costco and Walgreens task prioritization, United embedding Uber, Kaiser exposing full usernames versus Fidelity that mask first six characters to build trust. Recommends usability tools such as screen recording and notes that a basic UX credential can be a 30–40 hour certificate.

AI-written summary · about

  1. 0:00Start
  2. 7:47Cone of Learning (Edgar Dale) After 2 weeks
  3. 8:53Mobile User Expectations
  4. 11:50Mobile Tasks
  5. 12:07Context of the User
  6. 14:14Mobile Context Funnel
  7. 15:23What's the Big Deal About
  8. 16:07Sensor Provide Context
  9. 17:57Tasks Suited For Mobile
  10. 20:19Task Prioritization
  11. 21:17Basic Usability Concepts
  12. 24:38Mobile Usability Design
  13. 29:37Exercise
  14. 39:58Creating Trust
  15. 43:25Create Trust - Acknowledgement
  16. 49:35Web-Mobile Integration
  17. 50:00Mobile Web-Mobile Native App
  18. 51:20Evaluation and Testing Criteria
  19. 52:50Compute/Fill In Values
  20. 53:52Dropdown Boxes Buttons, and Links
  21. 54:49Carousels
  22. 55:01Sorting and Filtering
  23. 55:45Implementing Search Functions
  24. 56:50Search Implementation
  25. 59:14Visibility Images, Animation, Videos, Text
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