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Integrating ASP-based incremental reasoning in the videogame development workflo...

Talkat PADL 2023 · 2023-01-16..01-17· [game-development]
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Integration of Incremental-DLV2 into ThinkEngine for Unity wires a live, multi-shot ASP solver to reactive and planning NPC modules and three game benchmarks (Frogger, Space Invaders variant, Pacman). Experiments show average per-shot speedup versus single-shot DLV2, with the Pacman emergency planner running >2× faster (decision loop under ~0.3s vs >0.3s), but incremental grounding causes uncontrolled memory growth for very fine-grained, pixel-level encodings, so an abstraction layer and sensing optimizations are needed.

AI-written summary · about

  1. 0:00ASP in video game AI
  2. 3:55Declarative tools for game AI
  3. 5:22Think Engine and DLV2
  4. 9:07Incremental ASP reasoning
  5. 15:14DLV2 in Think Engine
  6. 17:43Benchmarking classic games
  7. 20:12Results and performance
  8. 22:23Lessons and future work
  9. 23:28Q&A
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