~/talk

AI in VFX

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Wētā FX describes concrete uses: a bolted-on live depth-map rig streams depth for on-set virtual characters and proves useful in directors’ feedback, a custom 3D facial pipeline and new strain system plus machine-assisted transfer improve animation fidelity, and a recurrent residual denoiser used on Avatar 2 frames pulls more temporal info to cut render cost. Rights get enforced by putting weights and training data into the asset system, requiring per-show models and some bespoke components; data authenticity remains an unsolved problem.

AI-written summary · about

  1. 0:00Introduction to AI in VFX
  2. 1:49Rights management challenges
  3. 5:21Creative control with AI
  4. 8:08Empowering artists with tools
  5. 11:00Live depth comp in virtual production
  6. 12:263D facial modeling improvements
  7. 13:30Denoising for faster renders
  8. 14:58Compute and iteration trade-offs
  9. 16:02Data authenticity concerns
  10. 17:27Keeping the fun in VFX
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