~/talk

Learning Empathy From Pokemon Blue

Talkat NoRuKo 2020 · on Friday, 2020-08-21· [computer-vision, software-architecture]
slides:none on file

A concrete, reproducible exploit: a mismatch between which subtile the game checks (bottom‑right for encounter chance but bottom‑left for which monster) plus reused memory for trainer names and the grass encounter table means a crafted name or the “old man” tutorial copies data into grass encounter table at D887, producing 128 rare candies (and with the old man method, infinite dupes). Analysis uses disassembly and Ruby-translated pseudocode to show Z80 limits (only four general registers, 207‑byte stack) and that MissingNo is actually 39 internal slots, not a single monster.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 1:02History of Pokémon Blue
  3. 2:08MissingNo glitch discovery
  4. 3:13Step-by-step glitch demonstration
  5. 5:41Code analysis of the glitch
  6. 11:21Exploiting the encounter table
  7. 13:50Old man glitch and player name
  8. 18:26Infinite rare candies exploit
  9. 21:14What is MissingNo exactly
  10. 27:55Name-based glitch variations
  11. 31:06Item duplication mechanics
  12. 33:56Hall of Fame corruption
  13. 37:07Debunking common myths
  14. 38:11Why glitches happen in old games
  15. 40:16Research and disassembly
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