~/talk

Real Programming

Talkat NDC TechTown 2021 · 2021-08-30..09-02· [software-architecture]
links:none on file
slides:none on file

Argues that hand-optimized C, GLSL and occasional assembly beat heavy frameworks for imaging and real-time graphics, showing a compact 3000-line engine that renders 3D in real time and shader tricks that treat arbitrary data as textures. Demonstrates practical wins: stripped-down Nvidia encoder use via a single header, assembly or SIMD needed for 8K at 60fps, and signal work like an FFT in ~40 lines of C that ran real-time on a Pentium 90.

AI-written summary · about

  1. 0:00Start
  2. 7:51Assembly Optimization
  3. 8:36Hardware Acceleration
  4. 14:11Best Practices
  5. 17:06Toy Languages
  6. 19:36Cost of Development
  7. 20:11Ray Tracer
  8. 23:45Credits
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