Workshop: Tools and Techniques for Working with Apple Metal
summary
Coverage of Apple Metal tooling and techniques for profiling, correctness checks and GPU-side debugging, using Apple’s standard tools (on macOS/Xcode) and additional practical tricks the presenter used while developing graphic editors. Includes hands-on guidance and setup recommendations (Mac, Xcode, iPhone) and links to example code and the workshop presentation.
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chapters (9)
- 0:00Introduction
- 1:55Metal documentation
- 3:18Metal System Trace profiling
- 17:37Thermal state management
- 24:01Metal Frame Capture
- 47:52Real-time shader debugging
- 51:27Programmatic frame capture
- 55:19Visualizing data without Frame Capture
- 1:00:16Q&A
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