~/talk

Workshop: Tools and Techniques for Working with Apple Metal

TalkinRussianat Mobius 2021 Moscow · 2021-11-22..11-25· [web-performance]
links:none on file
slides:none on file

Coverage of Apple Metal tooling and techniques for profiling, correctness checks and GPU-side debugging, using Apple’s standard tools (on macOS/Xcode) and additional practical tricks the presenter used while developing graphic editors. Includes hands-on guidance and setup recommendations (Mac, Xcode, iPhone) and links to example code and the workshop presentation.

AI-written summary · about

  1. 0:00Introduction
  2. 1:55Metal documentation
  3. 3:18Metal System Trace profiling
  4. 17:37Thermal state management
  5. 24:01Metal Frame Capture
  6. 47:52Real-time shader debugging
  7. 51:27Programmatic frame capture
  8. 55:19Visualizing data without Frame Capture
  9. 1:00:16Q&A
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