Not the Best Project for KMM
summary
A pair of developers discuss building the Shaped logo editor where using Kotlin Multiplatform Mobile (KMM) was mandatory. They cover the project and architecture, challenges encountered integrating KMM with native UIs, their impressions of KMM from native developers’ perspective, and their decision to abandon KMM and continue with native development.
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chapters (9)
- 0:00Introduction
- 1:11Choosing KMM for project
- 3:00Shape app overview
- 8:37Graphics editor architecture
- 17:01iOS problems and fixes
- 27:17KMM impressions and challenges
- 37:28Android problems and platform differences
- 41:21KMM conclusions and recommendations
- 43:13Q&A
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