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Implementing wait-free space bounded shared memory primitives on concurrent systems

Talkat Managing Memory 2025 · 2025-09-29..10-03· [concurrency]
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Describes a transformation that turns many sequentially writable objects plus basic registers into a single concurrently writable object that is wait-free, preserves the original object’s step complexity with constant step overhead, and uses n^2 space (n processes); implementing a k-word register costs k·n^2 single-word registers, there is a trivial lower bound of n, and prior general techniques are only lock-free. The construction uses announce arrays / hazard-like reclamation; those reclaimers break strong linearizability, but a recent PODC construction achieves strongly linearizable LL/SC.

AI-written summary · about

  1. 0:00Wait-free shared memory primitives
  2. 1:43Linearizability and progress conditions
  3. 6:31Memory reclamation overview
  4. 13:24Unbounded memory with global pointer
  5. 19:58Space bounds with per-process objects
  6. 26:48Strong linearizability for randomized algorithms
  7. 31:05Conclusion and open questions
  8. 32:08Q&A: Hazard pointers
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