~/talk

All Aboard the Stateful Train

Talkat Lonestar Elixir 2020 · 2020-02-27..02-28· [elixir-and-erlang, web-performance]
links:none on file
slides:none on file

Demonstrates a working ExVenture MUD server and Grapevine web client with telnet bridge, using Phoenix/LiveView, GenServers, supervision trees and ETS for in-memory state so post-login gameplay avoids the database. Shows live combat and reconnecting WebSocket sessions, warns about mailbox growth, message-copy memory costs (naively passing large structs crashed a 64 GB desktop), Postgres LISTEN/NOTIFY for cache invalidation, and deployment needs like cache warming and rolling-restart compatibility. ExVenture MUD server Grapevine web client with telnet bridge

AI-written summary · about

  1. 0:00Introduction
  2. 1:40Why go stateful
  3. 3:05Stateful vs stateless apps
  4. 4:33Demo of ExVenture
  5. 7:03Grapevine stateful features
  6. 8:53Pros and cons of stateful
  7. 11:22OTP challenges
  8. 12:47Building blocks of stateful apps
  9. 13:30ExVenture architecture
  10. 18:32Grapevine web client flow
  11. 19:16Wrap-up and resources
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