Opensource GPU Drivers BoF
summary
Open-source ARM GPU work reports running continuous integration across three generations of hardware, GLES 3.1/3.2 and FP16 features mostly implemented, and about 70 remaining dEQP failures to fix. A shared compiler and tooling (shader-db, Gallium/Mesa, kernel DRM/CI) drive progress: Lima compiles most shaders, Midgard optimizes with recent scheduler/register-allocator rewrites, and first shaders run through the Bifrost compiler this week, promising visible spinning-cube demos soon.
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chapters (7)
- 0:00Start
- 3:55Substantial Open GL ES 3.0 support
- 9:09Addressing remaining dEQP failures •Improving gpir and ppir compilers
- 9:51Progressing the OpenGL ES driver • Develop a new Vulkan driver
- 12:02Adoption of free drivers: status, barriers and prospect
- 32:34Performance: how to achieve at least parity with the proprietary counterparts?
- 43:18Shared infrastructure (kernel helpers, Cl, reverse engineering tools and methods, Mesa/Gallium, etc).
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