The Cake Is a Lie
summary
A game developer with over six years of indie and freelance experience reviews lessons from multiple failures and some successes creating games for various platforms. They describe concrete practices and changes they will apply to increase the chances their next game succeeds (or at least reduces the likelihood of failure), drawing on real project complications and learned lessons.
AI-written summary · about
chapters (15)
- 0:00Introduction
- 1:46Maximizing player fun
- 3:12Fun in daily tasks
- 5:39Designing an adventure western
- 7:46Balancing time money imagination
- 10:14Indie games and passion
- 11:59Psychology in development
- 13:45One-sentence story
- 14:47Player types and pricing
- 15:51Crowdfunding
- 16:33Conclusion: fun is key
- 17:15External feedback
- 18:39Development process
- 20:07Willpower and deadlines
- 21:10Portability strategy
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