~/talk

The Cake Is a Lie

TalkinSpanishat LechazoConf 2018 · on Saturday, 2018-05-19· [game-development, career-development]
links:none on file
slides:none on file

A game developer with over six years of indie and freelance experience reviews lessons from multiple failures and some successes creating games for various platforms. They describe concrete practices and changes they will apply to increase the chances their next game succeeds (or at least reduces the likelihood of failure), drawing on real project complications and learned lessons.

AI-written summary · about

  1. 0:00Introduction
  2. 1:46Maximizing player fun
  3. 3:12Fun in daily tasks
  4. 5:39Designing an adventure western
  5. 7:46Balancing time money imagination
  6. 10:14Indie games and passion
  7. 11:59Psychology in development
  8. 13:45One-sentence story
  9. 14:47Player types and pricing
  10. 15:51Crowdfunding
  11. 16:33Conclusion: fun is key
  12. 17:15External feedback
  13. 18:39Development process
  14. 20:07Willpower and deadlines
  15. 21:10Portability strategy
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