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Strategies for making impossible decisions

Talkat LeadDev Berlin 2019 · on Monday, 2019-11-04· [engineering-leadership]
slides:none on file

Argues that impossible technical or product choices become manageable by planning to be wrong and iterating with cheap experiments rather than perfect upfront designs. Recommends writing the problem down, naming a DRI to force decisions, making multiple small bets like walking skeletons or focused prototypes, gating changes with feature flags (mentions LaunchDarkly), and aiming for rapid feedback cycles or four-week feedback loops to decide whether to continue, pivot, or stop. Watch if you want concrete tactics and failure modes.

AI-written summary · about

  1. 0:00Intro
  2. 2:06Surprises
  3. 2:57Ambiguity
  4. 3:46Longer time horizons
  5. 4:09Stickier decisions
  6. 4:50Design well upfront
  7. 5:01Plan ahead
  8. 5:16Liebig ambition
  9. 6:15Lean Startup
  10. 6:56The Plan
  11. 7:38Assumptions
  12. 8:46Write it down
  13. 9:47Prepare for hard choices
  14. 10:52Analysis paralysis
  15. 11:31Confidence
  16. 12:19Outcome
  17. 14:03Chess
  18. 15:07Small bets
  19. 16:16Diversification
  20. 17:02Walking skeletons
  21. 17:25Prototypes
  22. 17:56Feature toggle
  23. 18:28Focus on small bets
  24. 19:09Completing the loop
  25. 19:24Crossing a river
  26. 20:15Playing an iterated game
  27. 20:33Learning more precisely
  28. 21:14Moonshots
  29. 22:03US Space Program
  30. 23:10Roof Shots
  31. 23:55The Next Step
  32. 24:41Planning
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