Keynote: Kubernetes: The Video Game
summary
Builds a retro Wild West shooter that manipulates live Kubernetes objects using the Phaser game engine, a Node.js front end, a Spring Boot back end and the Fabric8 client to call the Kubernetes API. The demo runs against five pods, deletes pods/services/ingress to show automatic recovery and replica-based scaling, and the code is published at github.com/gshipley. Claim: gamifying Kubernetes is feasible and gives enough automation knowledge to apply to real world use cases; the demo mostly works live.
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chapters (8)
- 0:00Start
- 0:48KNOWL
- 5:01The journey
- 5:27Platform API
- 6:13Client Libraries
- 6:53Client oraries
- 7:10Game Engine
- 7:54Let's Play
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