Graphics Programming with Kotlin
summary
Kotlin code shows concrete recipes: Android KTX provides extension properties to pack/unpack 32-bit color ints, plus destructuring operators and operator overloads for rectangle union/intersection and pixel get/set so bitmap[x,y] and sub-rect ranges read cleanly. A GLSL ray tracer ports to Kotlin math with minimal changes and runs on CPU using coroutines and a 3x CPU dispatcher to move from ~50% to ~99.9% core utilization. Kotlin 1.3 adds inline classes and unsigned types that give zero-cost abstractions with caveats about boxing.
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chapters (11)
- 0:00Intro
- 0:49Android KTX
- 1:17Dealing with legacy
- 3:27Destructure everything
- 4:21Implement operators
- 14:31Aliasing & swizzling
- 23:39Unsigned Integers
- 33:05Coroutines
- 35:18Kotlin scripting
- 36:48User-defined literals
- 38:08Short-form constructors








