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Architecting a Kotlin JVM and JS Multiplatform Project

Talkat KotlinConf 2018 · 2018-10-03..10-05· [kotlin, web-platform]
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Implements a working NES emulator in a Kotlin multiplatform repo that runs on JVM/Android now and targets iOS and the web next, using expect/actual and typealias for platform abstractions, Kotlin/Native (LLVM) for native targets, and Gradle multiplatform plugins. About 70–80% shared code lives in a common module; audio/video buffers stay platform-specific. Performance tuning replaces Android Bitmap JNI calls with an int array buffer so the emulator already plays a few games, and coroutines handle cross-platform concurrency.

AI-written summary · about

  1. 0:00Introduction
  2. 2:03Overview
  3. 11:35Multiplatform
  4. 16:54Example
  5. 19:42Emulator Architecture
  6. 25:31Conclusion
  7. 30:11Questions
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