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Dungeons & Collaboration: A Player’s Handbook on How To Work With a Distributed Team

Talkat Keep Ruby Weird 2017 · on Friday, 2017-10-27· [developer-experience]
slides:none on file

A concrete playbook for remote teamwork: five players across four time zones and two continents run recurring 4‑hour sessions 5–9pm ET using roll20, a session zero to set tone and goals, mob‑G decision making, active listening and repeated details as checksums. The claim is that RPG mechanics (2d6 outcomes, XP for failure) map to product work; the group builds a functioning campaign, rescues an NPC, and reports clearer expectations and fewer spotlight hogs.

AI-written summary · about

  1. 0:00Start
  2. 0:32Know What Tabletop Role- playing Games(RPGs) are (e.g., Dungeons & Dragons)?
  3. 0:42Session 0
  4. 1:13Collaborative Storytelling Governed By a Set of Rules
  5. 2:33Dungeon World (DW)
  6. 3:09Player Describes an Action
  7. 4:57Group Preparation
  8. 5:47Be Adaptable
  9. 6:00Player: "I want to be a pirate."
  10. 6:24GM: "Why do you want to be a pirate?"
  11. 7:06Hawthorn Cleric Heals People Luck From Australia
  12. 7:21Wysteria Druid Shapeshifter Lucy From California
  13. 8:23Be Empathetic
  14. 14:18Active Listening
  15. 16:46Don't Hog the Spotlight
  16. 21:29Overcome Notable Enemy or Monster?
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