~/lightning

Minimum Viable Warfare

Lightningat JSConf.Asia 2015 · 2015-11-19..11-20· [security]
slides:none on file

A minimal warfare simulation is implemented with HTML5 canvas and a proper game loop using window.requestAnimationFrame and time-delta scaling, showing bases and missiles that fire until one side runs out of bullets. Diagnostics target a 16ms budget for 60fps; the demo pushes about 2700 shapes at 5.5ms paint time and leaves roughly 10ms per frame for physics, proving the approach scales until browsers jank under heavier loads.

AI-written summary · about

  1. 0:00Start
  2. 0:12Minimum Viable Warfare
  3. 1:45The Game Loop
  4. 3:33Raster Scan Display
  5. 3:56Victor Display
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