JavaScript and Artificial Intelligence
summary
A quick inventory of concrete results and limits: a backgammon exhaustive tree evaluator exists but backgammon tree search too slow and needs distributed Node.js parallelization to scale; a browser/server genetic algorithm builds paths, scores them by stones-hit and distance and produces better candidates across generations; a tiny neural net starts as garbage then learns to recognize 0/1/2 from examples and points to GPU-accelerated deep learning for faster training while noting these systems need vast data unlike human learners.
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chapters (7)
- 0:00Introduction
- 0:45Artificial Intelligence
- 2:30Board Games
- 4:47Genetic Algorithms
- 8:48Neural Networks
- 12:54Evolutionary World
- 15:20Soft Artificial Intelligence
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