devJoy++ A day in the life of a Quarkus full-stack developer
summary
Quarkus demo builds a live multi-tenant game (about 122 players in the room) using Quarkus web bundler and an npm-to-Maven bridge for React frontends, Kafka via DevServices with Redpanda for ~50 events/sec, HTMX + SSE for dashboard updates, Panache ORM with import.sql for persistent leaderboard, and continuous testing plus instrumentation-based reload so method changes patch a running JVM without losing state. The app runs on OpenShift-like cluster, the leaderboard persists correctly and the live game works end-to-end, producing real winners.
AI-written summary · about
chapters (10)
- 0:00Welcome and introduction
- 1:04What is Quarkus
- 4:40Game demo introduction
- 6:05Application architecture overview
- 9:35Web bundler and frontend integration
- 10:41Dev mode and live coding flow
- 17:44Database integration with Panache
- 29:01Frontend with HTMX and MVC
- 42:14Game competition and leaderboard
- 47:16Q&A and closing
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