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Building a Multiplatform SDKMAN in JavaFX

Talkat JavaOne 2025 · 2025-03-18..03-20· [java]
slides:none on file

A native SDKMAN GUI is implemented with JavaFX, compiled to GraalVM native images and packaged via Gluon plugins; a working Windows/Linux/macOS app is produced and distributed with GitHub Actions and JReleaser into four platform artifacts. Build requires heavy native toolchains (Windows Visual Studio ~10 GB), an agent to generate reflect-config.json per OS, and some manual copying for OS-specific native-image resources. Measured startup is 500 ms startup versus ~2 s for fat jar, and a hello world image is ~12 MB native image; Gluon JDK required for JavaFX native builds.

AI-written summary · about

  1. 0:00Introduction
  2. 0:25What is SDKMAN
  3. 1:53Background
  4. 3:46SDKMAN Demo
  5. 5:35Hello World Example
  6. 6:20Packages
  7. 13:40Windows
  8. 15:25Reflection
  9. 20:19JavaFX
  10. 23:58Troubleshooting
  11. 28:46Adding a download
  12. 34:27Creating UI
  13. 35:01Automating Release
  14. 39:27Conclusion
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