~/talk

Design a Voxel Rendering Engine

Talkat iOS Conf SG 2017 · 2017-10-19..10-20· [game-development]
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A lightweight iOS voxel engine built for a 3D pixel app renders cubes as triangles (12 per cube) but avoids naively drawing ~70,000 triangles for a 6,000-voxel model by skip unseen voxels to drop to ~5,800 triangles and then merging adjacent boxes with greedy meshing to cut that further. It treats user edits (add/delete/move) as live updates, targets large scenes up to 64×64×64 (~262k voxels), and implements lighting with an 8-case ambient occlusion lookup that runs fast on-device.

AI-written summary · about

  1. 0:00Introduction to voxels
  2. 0:46Understanding voxel basics
  3. 1:53Rendering engine challenges
  4. 3:33Optimizing rendering speed
  5. 5:27Lighting and occlusion
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