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Tutorial on Capacity in Coding for Interactive Communication (Part 2 of 2)

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Provides an explicit coding scheme that attains overhead 1+Θ(√ε) by grouping communication into blocks of length block length b ≈ 1/√ε, hashing complete transcripts every block with fresh random seeds, exchanging hashes plus reported transcript lengths, and having only the deeper party backtrack by blocks on mismatch. Uses a potential argument to show each adversarial error costs O(b) work so total blowup is 1+Θ(√ε); for adversarial noise the proven bound is 1−Θ(√ε log log(1/ε)) and the scheme assumes a logarithmic-size alphabet.

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  1. 0:00Introduction to the topic
  2. 1:19Setting the interactive scene
  3. 5:02Communication protocols
  4. 8:36The simple coding scheme idea
  5. 12:42Algorithm steps and hashing
  6. 17:26Refining the synchronization
  7. 21:34Correctness and potential
  8. 25:09Amortized complexity analysis
  9. 30:55Evaluating efficiency
  10. 34:31Limitations and conclusion
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