Introduction to XR accessibility
summary
XR accessibility focuses on concrete requirements: the W3C XRAUR lists 19 user needs broken into actionable requirements (remap/rearrange/resize controls, adjust sensitivity, mute non‑critical content), the BBC study finds 14 common barriers (motor, cognitive, low‑vision), and apps like Cosmonious High add hover-triggered text‑to‑speech while Vision Pro shows resizable/movable app windows. Design practices are multimodal descriptions, second‑screen output for RT comms, sign‑video at one‑third stream size, and seamless input switching.
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chapters (21)
- 0:00Talk introduction
- 1:04What is XR and use cases
- 3:41WCAG challenges for XR
- 8:19XR accessibility user requirements
- 10:26XR hardware and interaction challenges
- 11:50Input methods in XR
- 13:36Design for context and needs
- 15:24Requirements for visual disabilities
- 16:30Navigation in XR
- 19:43Accessible XR in Cosmonious High
- 21:32Remap and resize controls
- 22:59Screen magnification in XR
- 24:25Requirements for cognitive disabilities
- 26:31Muting non-critical content
- 28:03Requirements for hearing disabilities
- 28:23Signing videos and text alternatives
- 29:07Assistive tech user requirements
- 31:34BBC’s barriers browser insights
- 34:23Key takeaways
- 36:12Resources and closing
- 37:37Q&A
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