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Introduction to XR accessibility

Talkat Inclusive Design 24 2024 · on Thursday, 2024-09-12· [web-platform, accessibility]
links:none on file
slides:none on file

XR accessibility focuses on concrete requirements: the W3C XRAUR lists 19 user needs broken into actionable requirements (remap/rearrange/resize controls, adjust sensitivity, mute non‑critical content), the BBC study finds 14 common barriers (motor, cognitive, low‑vision), and apps like Cosmonious High add hover-triggered text‑to‑speech while Vision Pro shows resizable/movable app windows. Design practices are multimodal descriptions, second‑screen output for RT comms, sign‑video at one‑third stream size, and seamless input switching.

AI-written summary · about

  1. 0:00Talk introduction
  2. 1:04What is XR and use cases
  3. 3:41WCAG challenges for XR
  4. 8:19XR accessibility user requirements
  5. 10:26XR hardware and interaction challenges
  6. 11:50Input methods in XR
  7. 13:36Design for context and needs
  8. 15:24Requirements for visual disabilities
  9. 16:30Navigation in XR
  10. 19:43Accessible XR in Cosmonious High
  11. 21:32Remap and resize controls
  12. 22:59Screen magnification in XR
  13. 24:25Requirements for cognitive disabilities
  14. 26:31Muting non-critical content
  15. 28:03Requirements for hearing disabilities
  16. 28:23Signing videos and text alternatives
  17. 29:07Assistive tech user requirements
  18. 31:34BBC’s barriers browser insights
  19. 34:23Key takeaways
  20. 36:12Resources and closing
  21. 37:37Q&A
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