Inclusive Design 24 2024
who it's for
accessibility consultants, ux designers, ux researchers, product managers, game developers, front-end developers, accessibility advocates
topics
programmatic audio description; moderated vs unmoderated testing; inclusive design consultancy practices; ux for non-native English speakers; smart TV platform accessibility; accessible game mechanics and UI; xr accessibility requirements; co-design with blind and sighted contributors; accessibility acceptance criteria in BDD; smart SVG accessibility; neurodivergent inclusive web design; accessibility beyond WCAG (EAA and EN 301 549)
| title | author | length |
|---|---|---|
| The pre-show | Stewart Hay | 11m |
Hosts introduce the 24‑hour Inclusive Design 24 event as its 11th year (noting an odd 12th edition count) and confirm Intopia as a platinum backer Intopia… | ||
| Audio Description: Programmatic Accessibility as Inclusive Design | Joel Snyder, PhD | 44m |
Argues that audio description is an inclusive design practice, not an add-on, and shows concrete models: rehearsals-attended AD at Arena Stage where a… | ||
| Unlocking Insights: Moderated vs. Unmoderated ... | Charlii Parker, Jacinta Gregory | 50m |
Compares moderated versus unmoderated testing for people who use assistive tech and gives concrete tradeoffs: moderated yields deeper qualitative probes but… | ||
| Practising Inclusive Design in Consultancy: A Case Study | Annie Liu | 50m |
Case study of consultancy work shows how inclusive design is squeezed into paid briefs: three projects reframed for specific gaps (a Gen Z beauty sub‑brand for… | ||
| How to consider non-native English speakers in UX | Anh Duong | 50m |
Global data shows 1.35 billion speakers with about 75% non‑native, and local context flags nearly 600,000 immigrants in New Zealand; a real signup form makes… | ||
| Accessible Big Screen: Designing the Future of Inclusive Viewing | Michelle Chu | 51m |
Smart TV use in Australia hits about 56% with 12% on Apple TV and 18% on Chromecast, and platform differences matter: Android TV, Apple TV and Fire TV use… | ||
| Inclusive Game Design: Accessible Mechanics & UI | Dom Parker | 46m |
Shows that accessible games pair every color-based signal with a secondary channel — e.g. Mario Kart item cues use distinct audio and mechanics so shells… | ||
| Introduction to XR accessibility | Joe Lamyman | 50m |
XR accessibility focuses on concrete requirements: the W3C XRAUR lists 19 user needs broken into actionable requirements (remap/rearrange/resize controls… | ||
| Invisible Stigma and its influence on UX Research for Accessiblity | Laura Wissiak | 53m |
Invisible stigma systematically shrinks what participants tell researchers: many people with access needs masking their difficulties, 70% of disabilities are… | ||
| Older Adults: Are We Really Designing for Our Future Selves? | Elizabeth Buie | 48m |
Argues that “design for your future self” helps with empathy, engagement, enthusiasm but misleads when it treats today’s older adults as proxies for future… | ||
| Digital serenity: How to reduce user stress ... | Malin Hammarberg, Sara Kjellstrand | 51m |
Funka Foundation outlines what actually causes digital stress: sensory overload, ambiguous controls, broken feedback and timeouts, with concrete examples… | ||
| Mastering Accessibility Acceptance Criteria for better user stories | Ross Mullen | 47m |
A set of pragmatic Accessibility Acceptance Criteria (AACs) is developed with a retailer: start from 20 common failures, reduce to 10 acceptance criteria… | ||
| Visual and audio alternatives in video games | Alessandro Carducci | 49m |
Prototype action RPG Robin Tech showcases concrete accessibility choices and working features: adjustable dialog timing, subtitle visibility, background… | ||
| Switch Control in Action: Enhancing Accessibility | Janaki Konar | 52m |
Walkthrough of Switch Control shows concrete setups and limits across iOS, Android Switch Access, Windows and macOS with demos of head tracking via front… | ||
| Understanding the 'Why' Around Neurodivergent Inclusive Web Design | Owen Niblock | 49m |
Explains concrete changes that improve neurodivergent usability: GitHub adds the ability to pause GIFs and honor prefers-reduced-motion so animated content… | ||
| Trauma-informed Design: An Overlooked Aspect of Inclusive Design | Erika Menczigar | 50m |
About half of people have experienced trauma and it changes attention, memory and stress responses so designs must avoid re‑triggering rather than just being… | ||
| Levelling the Playing Field: Enhancing Gaming for People with... | Fahad Lambate | 51m |
Argues that about 1 in 5 gamers have a disability (roughly 46 million) and that accessibility is practical not just aspirational, citing standards like the… | ||
| How many senses do you think you have? | Kaye Moors, Lizzie Hamblin | 50m |
Claims that humans have far more than five senses, citing estimates from 9 to 53 senses and neurology-backed senses like proprioception, thermoception and… | ||
| Neuro-diversifying tech ... | Simona Manni, Belen Barros Pena | 52m |
A participatory study runs 12 workshops with 20 autistic adults and produces a CC‑licensed designers’ toolkit (GitHub) that includes evidence safari cards… | ||
| Accessibility beyond WCAG: EAA & EN 301 549 | Wilco Fiers | 45m |
European law requires many digital products and services to meet new accessibility rules: June 28, 2025 for new offerings and full scope by June 30, 2030 (CE… | ||
| The Folly of Chasing Demographics | Heydon Pickering | 53m |
Argues that designing for imagined demographics fails and urges designing for tools and equivalent modalities instead. Shows concrete failures: using empty alt… | ||
| Inclusive Methods for Co-Design Between Blind and Sighted... | Chancey Fleet, Lauren Race | 51m |
A library lab teaches blind and sighted designers to produce usable tactile graphics by hand sketching on sensational blackboards, digitizing vectors in… | ||
| The Myth of the Accessibility Unicorn: Steps to Redefining A11y SMEs | Donna Bungard | 50m |
Defines four concrete SME roles—digital builder, digital tester, real‑life accessibility, strategic leader—and maps the exact skills employers should hire or… | ||
| Smart SVGs: transforming the future of graphics | Heather Neff | 51m |
Smart SVGs are single dynamic SVG files that use browser media queries and patent‑pending techniques to switch layouts, colors and semantics based on OS… | ||
| Influencing Without Authority: A Pep Talk for Accessibility Advocates | Kai Wong | 48m |
States that more than 1 billion people have a disability and cites WebAIM’s finding that 95% of home pages have accessibility issues, recommends specific tools… | ||
| The after party | Ian Pouncey, Eric Bailey, Adrian Roselli | 22m |
Hosts recap conference metrics, technical hiccups, and standout sessions while winding down: they report ~5,000 live views and emphasize the conference videos… | ||
| nothing matches | ||