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Inclusive Design 24 2024

accessibility consultants, ux designers, ux researchers, product managers, game developers, front-end developers, accessibility advocates

programmatic audio description; moderated vs unmoderated testing; inclusive design consultancy practices; ux for non-native English speakers; smart TV platform accessibility; accessible game mechanics and UI; xr accessibility requirements; co-design with blind and sighted contributors; accessibility acceptance criteria in BDD; smart SVG accessibility; neurodivergent inclusive web design; accessibility beyond WCAG (EAA and EN 301 549)

titleauthorlength
The pre-showStewart Hay11m
Hosts introduce the 24‑hour Inclusive Design 24 event as its 11th year (noting an odd 12th edition count) and confirm Intopia as a platinum backer Intopia…
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Audio Description: Programmatic Accessibility as Inclusive DesignJoel Snyder, PhD44m
Argues that audio description is an inclusive design practice, not an add-on, and shows concrete models: rehearsals-attended AD at Arena Stage where a…
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Unlocking Insights: Moderated vs. Unmoderated ...Charlii Parker, Jacinta Gregory50m
Compares moderated versus unmoderated testing for people who use assistive tech and gives concrete tradeoffs: moderated yields deeper qualitative probes but…
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Practising Inclusive Design in Consultancy: A Case StudyAnnie Liu50m
Case study of consultancy work shows how inclusive design is squeezed into paid briefs: three projects reframed for specific gaps (a Gen Z beauty sub‑brand for…
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How to consider non-native English speakers in UXAnh Duong50m
Global data shows 1.35 billion speakers with about 75% non‑native, and local context flags nearly 600,000 immigrants in New Zealand; a real signup form makes…
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Accessible Big Screen: Designing the Future of Inclusive ViewingMichelle Chu51m
Smart TV use in Australia hits about 56% with 12% on Apple TV and 18% on Chromecast, and platform differences matter: Android TV, Apple TV and Fire TV use…
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Inclusive Game Design: Accessible Mechanics & UIDom Parker46m
Shows that accessible games pair every color-based signal with a secondary channel — e.g. Mario Kart item cues use distinct audio and mechanics so shells…
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Introduction to XR accessibilityJoe Lamyman50m
XR accessibility focuses on concrete requirements: the W3C XRAUR lists 19 user needs broken into actionable requirements (remap/rearrange/resize controls…
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Invisible Stigma and its influence on UX Research for AccessiblityLaura Wissiak53m
Invisible stigma systematically shrinks what participants tell researchers: many people with access needs masking their difficulties, 70% of disabilities are…
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Older Adults: Are We Really Designing for Our Future Selves?Elizabeth Buie48m
Argues that “design for your future self” helps with empathy, engagement, enthusiasm but misleads when it treats today’s older adults as proxies for future…
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Digital serenity: How to reduce user stress ...Malin Hammarberg, Sara Kjellstrand51m
Funka Foundation outlines what actually causes digital stress: sensory overload, ambiguous controls, broken feedback and timeouts, with concrete examples…
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Mastering Accessibility Acceptance Criteria for better user storiesRoss Mullen47m
A set of pragmatic Accessibility Acceptance Criteria (AACs) is developed with a retailer: start from 20 common failures, reduce to 10 acceptance criteria…
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Visual and audio alternatives in video gamesAlessandro Carducci49m
Prototype action RPG Robin Tech showcases concrete accessibility choices and working features: adjustable dialog timing, subtitle visibility, background…
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Switch Control in Action: Enhancing AccessibilityJanaki Konar52m
Walkthrough of Switch Control shows concrete setups and limits across iOS, Android Switch Access, Windows and macOS with demos of head tracking via front…
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Understanding the 'Why' Around Neurodivergent Inclusive Web DesignOwen Niblock49m
Explains concrete changes that improve neurodivergent usability: GitHub adds the ability to pause GIFs and honor prefers-reduced-motion so animated content…
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Trauma-informed Design: An Overlooked Aspect of Inclusive DesignErika Menczigar50m
About half of people have experienced trauma and it changes attention, memory and stress responses so designs must avoid re‑triggering rather than just being…
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Levelling the Playing Field: Enhancing Gaming for People with...Fahad Lambate51m
Argues that about 1 in 5 gamers have a disability (roughly 46 million) and that accessibility is practical not just aspirational, citing standards like the…
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How many senses do you think you have?Kaye Moors, Lizzie Hamblin50m
Claims that humans have far more than five senses, citing estimates from 9 to 53 senses and neurology-backed senses like proprioception, thermoception and…
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Neuro-diversifying tech ...Simona Manni, Belen Barros Pena52m
A participatory study runs 12 workshops with 20 autistic adults and produces a CC‑licensed designers’ toolkit (GitHub) that includes evidence safari cards…
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Accessibility beyond WCAG: EAA & EN 301 549Wilco Fiers45m
European law requires many digital products and services to meet new accessibility rules: June 28, 2025 for new offerings and full scope by June 30, 2030 (CE…
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The Folly of Chasing DemographicsHeydon Pickering53m
Argues that designing for imagined demographics fails and urges designing for tools and equivalent modalities instead. Shows concrete failures: using empty alt…
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Inclusive Methods for Co-Design Between Blind and Sighted...Chancey Fleet, Lauren Race51m
A library lab teaches blind and sighted designers to produce usable tactile graphics by hand sketching on sensational blackboards, digitizing vectors in…
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The Myth of the Accessibility Unicorn: Steps to Redefining A11y SMEsDonna Bungard50m
Defines four concrete SME roles—digital builder, digital tester, real‑life accessibility, strategic leader—and maps the exact skills employers should hire or…
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Smart SVGs: transforming the future of graphicsHeather Neff51m
Smart SVGs are single dynamic SVG files that use browser media queries and patent‑pending techniques to switch layouts, colors and semantics based on OS…
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Influencing Without Authority: A Pep Talk for Accessibility AdvocatesKai Wong48m
States that more than 1 billion people have a disability and cites WebAIM’s finding that 95% of home pages have accessibility issues, recommends specific tools…
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The after partyIan Pouncey, Eric Bailey, Adrian Roselli22m
Hosts recap conference metrics, technical hiccups, and standout sessions while winding down: they report ~5,000 live views and emphasize the conference videos…
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