Biofeedback Technology and Its Use in the Educational System
summary
Demonstrates a deployed biofeedback system (the American device Play Attention) that reads skin signals with three sensors rather than EEG, claims first behavioral changes after 15–20 sessions with optimal results after 30–80 sessions done twice weekly for 30 minutes, and reports adoption in 18 national schools in Croatia. Describes a school-focused app and hardware prototype to share one device across ~30 students, promises national research and an open source platform for games and ongoing data-driven improvement.
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chapters (16)
- 0:00Introduction
- 0:30Welcome
- 1:31Markos background
- 3:19First connection with biofeedback
- 6:47Benefits of biofeedback
- 7:40Training
- 8:11Training Duration
- 9:13Cognitive Functions
- 10:05Revolution in Small
- 10:35Biofeedback in Schools
- 14:33New Product
- 15:10School Use
- 21:16Open Source
- 23:23Conclusion
- 24:35ADHD
- 27:46Sensors
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