Just A Ruby Minute
summary
A live game adapts Just A Minute to Ruby: contestants must hold a topic for 60 seconds with no hesitation repetition or deviation, opponents press buzzers to challenge and score points; rounds name concrete subjects—user stories (Pivotal Tracker, JIRA), regex (Rubular/rubeola), microservices (Cloud Foundry, Kafka, Kinesis), Stack Overflow, startup ideas—and the crowd noise, timed buzzer outcomes and running point totals decide what lands as insight versus comedy.
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chapters (17)
- 0:00Show introduction
- 2:08Explaining the rules
- 3:52Panelist introductions
- 4:58My startup idea
- 7:15User stories
- 9:42Argument limits
- 13:07Naming variables
- 14:55Twitter etiquette
- 17:21Writing regex
- 20:10Visiting New York
- 22:32Conference talk
- 25:06Stack Overflow
- 27:46Matt's kindness
- 29:58The elevator pitch
- 32:57Microservices
- 36:10Games for developers
- 38:39DHH and conclusion








