CONSCRIPT: 7 Years Solo in the Trenches
summary
CONSCRIPT is a WWI survival horror developed over seven years solo using GameMaker + Blender + Photoshop with a pre-rendered sprite pipeline, raises AU$40,000 on Kickstarter, secures VicScreen and Screen Australia grants and is signed with Team17. A one-hour demo, five months of QA, months of 12–15 hour crunch, 160k→240k wishlists, a 90%+ Steam user score, three AGDA awards and ~80,000 copies sold show it ships and sustains modest success; expect patches, scope trade-offs and heavy marketing work.
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chapters (18)
- 0:00Introduction
- 1:05Project and origin story
- 5:33Early inspirations
- 7:33Concept and prototyping
- 10:00Refining the game premise
- 14:17Art style and workflow
- 16:45Marketing strategy
- 19:42Funding: Kickstarter
- 22:55Collecting badges
- 25:47Funding: Government grants
- 26:21Online events
- 28:24Physical events
- 30:49Historical research
- 32:30Publisher partnerships
- 36:11Production and crunch
- 42:32Critical reception
- 45:15Launch and reflection
- 49:31Conclusion
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