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CONSCRIPT: 7 Years Solo in the Trenches

Talkat GCAP 2025 · 2025-10-06..10-08· [game-development, career-development]
links:none on file
slides:none on file

CONSCRIPT is a WWI survival horror developed over seven years solo using GameMaker + Blender + Photoshop with a pre-rendered sprite pipeline, raises AU$40,000 on Kickstarter, secures VicScreen and Screen Australia grants and is signed with Team17. A one-hour demo, five months of QA, months of 12–15 hour crunch, 160k→240k wishlists, a 90%+ Steam user score, three AGDA awards and ~80,000 copies sold show it ships and sustains modest success; expect patches, scope trade-offs and heavy marketing work.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05Project and origin story
  3. 5:33Early inspirations
  4. 7:33Concept and prototyping
  5. 10:00Refining the game premise
  6. 14:17Art style and workflow
  7. 16:45Marketing strategy
  8. 19:42Funding: Kickstarter
  9. 22:55Collecting badges
  10. 25:47Funding: Government grants
  11. 26:21Online events
  12. 28:24Physical events
  13. 30:49Historical research
  14. 32:30Publisher partnerships
  15. 36:11Production and crunch
  16. 42:32Critical reception
  17. 45:15Launch and reflection
  18. 49:31Conclusion
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