~/talk

Mobile Games in Retail: The ARENA Case

TalkinUkrainianat Games Gathering 2024 Lviv · 2024-02-29..03-03· [game-development]
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slides:none on file

Presentation describes a retail gamification project called ARENA developed by Art Nation Loyalty for ATB-market: a full game universe with a mobile app, over 90 unique characters and 500+ levels, built to drive customer engagement and interactive content consumption. The project reached a 3+ million fan community, 45k+ positive reviews, delivered measurable business results in Ukraine, and was later deployed in Kazakhstan (Magnum) and Georgia (2 Nabiji).

AI-written summary · about

  1. 0:00Introduction
  2. 1:32Art Nation experience
  3. 3:20Mobile games for loyalty
  4. 6:12Arena project history
  5. 8:34Arena game results
  6. 11:23Game mechanics and merch
  7. 15:53Consumer habit changes
  8. 18:30Ukrainian retail outlook
  9. 23:12Future plans
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