Humor in Games: Why It’s Needed
summary
Covers theories of humor and concrete techniques for making players laugh, explaining how to apply humor in both narrative and gameplay. Discusses specific methods and tools game designers can use and the outcomes that using humor can produce in game projects.
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chapters (12)
- 0:00Introduction
- 1:26Humor theory
- 5:02Humor concepts
- 10:09Sarcasm irony paradox
- 12:22Comedic archetypes
- 23:41Humor in games
- 28:46Humor risks
- 32:20Meta-humor
- 39:05Humor subjectivity
- 44:26Humor talent
- 47:59Joke variety
- 50:09Summary
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