~/talk

Creating Weapons for AAA Games: Model Optimization and Texturing

TalkinRussianat Games Gathering 2019 Kyiv · 2019-11-21..11-23· [creative-coding]
links:none on file
slides:none on file

How to build first-person shooter weapon art for AAA games, covering mesh optimization techniques and common pitfalls for weapon models, plus the core principles of creating PBR materials and realistic weapon textures.

AI-written summary · about

  1. 0:00Introduction
  2. 1:49Low-poly modeling
  3. 3:59Geometry and silhouette
  4. 5:26Shading and normal maps
  5. 7:12Pixel density
  6. 10:41Texture reuse
  7. 13:12Clean UV unwrapping
  8. 14:35Mip-mapping and padding
  9. 15:59Triangulation before baking
  10. 18:09Normal map gradients
  11. 19:37Texturing basics
  12. 21:43Procedural texturing
  13. 23:32Color variations
  14. 25:01Unique markings
  15. 26:25Texture history
  16. 28:56Using references
  17. 31:44Analyzing references
  18. 32:05Summary
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