~/talk

"We're Snaking it Live!"

Talkat Frontrunners 2024 · on Friday, 2024-03-08· [javascript, reactive-programming]
slides:none on file

Multiplayer Battlesnake runs as a web server with /info /start /move /end routes, 500ms turns and snakes that starve after 100 ticks; a TypeScript Express bot is built and run locally, it first always goes right and dies, then uses flood fill to avoid tight spaces, A pathfinding to reach food, and a height mapping* risk map to prefer safer paths. Demos show it survives longer, sometimes starves, and competes against other bots including Rust and C++ snakes.

AI-written summary · about

  1. 0:00Introduction
  2. 3:19What Battlesnake is
  3. 8:43Battlesnake AI techniques
  4. 13:44Graphs and board
  5. 15:55Flood fill to avoid walls
  6. 17:21A* pathfinding for food
  7. 21:53Height mapping nuances
  8. 23:01Neural networks risks
  9. 27:57Real AI with human decisions
  10. 31:49Live Battlesnake demo
  11. 32:12Improving snake decisions
  12. 34:43Game modes and demos
  13. 37:53Summary
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