Effective user interface design with HTML prototyping
summary
Claims that HTML prototypes speed iteration and let teams evaluate interactions in the browser rather than design in the browser, that components can be the single source of truth, and that prototypes expose edge cases like very long forms and scaling UIs. Implements prototypes with Sass/Compass, Jade templates, gulp and a custom tool called Bedrock backed by an Express dev server; reproduces an entire app as 150 templates and produces a live style guide generated from SCSS, which ultimately improves collaboration and speed.
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chapters (10)
- 0:00Intro
- 0:40About me
- 2:22Storytime
- 3:04Fireworks
- 5:03Figma
- 7:48Designing in the browser
- 9:05Evaluation in the browser
- 11:07Demo
- 16:48Explanation
- 23:23Demonstration
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