~/talk

Tutorial on Deep Learning IV

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slides:none on file

Covers how GANs as a min/max game learn a generator and differentiable discriminator that sample (no explicit density), showing deconvolution GAN images on bedrooms, CIFAR and ImageNet but raising memorization concerns; details how undirected models like RBMs need partition-function estimates so annealed importance sampling gives unbiased Z but underestimates log Z, and a reverse-AIS/unrolling trick provides a conservative bound (MNIST experiments show a substantial gap if AIS is too short); also shows sequence-to-sequence sentence encoders trained on 11,000 books that match hand‑engineered features and multi‑game deep RL transfer across Atari titles.

AI-written summary · about

  1. 0:00Introduction to GANs
  2. 3:24GAN Architecture
  3. 6:35GAN Applications and Issues
  4. 12:04Model Evaluation Challenges
  5. 17:31Annealed Importance Sampling
  6. 24:21Reverse Annealing Model
  7. 30:32Evaluation Techniques
  8. 43:02Generative Model Applications
  9. 44:45Natural Language Generation
  10. 51:17Reading Comprehension
  11. 57:55Reinforcement Learning
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