Fuzzy Logic Evaluation
summary
Argues that fuzzy logic replaces brittle if/behavior-tree rules by mapping environment signals (health, crowding, comfort, temperature) to 0–1 via a response curve, combining them with chosen conjunction/disjunction operators (product or min, sum or maximum selection) and either picking the max or sampling by weighted probability for unpredictability. Claims this scales to real‑time crowds: an open‑source MMO prototype uses the system for all NPC decisions and runs efficiently enough to produce natural, non‑hardcoded group behavior.
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