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Running Android on the Mainline Graphics Stack

Talkat foss-north 2018 · on Monday, 2018-04-23· [android, linux-and-operating-systems]
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slides:none on file

Mainline kernel gains DRM Atomic Modesetting and Explicit Synchronization (fences) plus userspace changes in drm_hwcomposer and Mesa, enabling Android’s HWComposer protocol to talk to DRM. The implementation uses kernel fences to avoid tricky threading, offloads composition onto display planes when hardware supports ~4 planes to save CPU/GPU, and falls back to GPU/CPU blending when needed. Upstream work (starting around 2016) makes Qualcomm, i.MX and Intel platforms run Android on the mainline graphics stack successfully.

AI-written summary · about

  1. 0:00Android on mainline graphics
  2. 1:04Why Android needed own stack
  3. 2:16Mainline kernel limits for graphics
  4. 4:09Android’s atomic display attempt
  5. 5:55Atomic modesetting as solution
  6. 7:42Android graphics stack overview
  7. 10:20SurfaceFlinger and HWC work
  8. 13:38Hardware composition saves power
  9. 14:41Mainline ABI support status
  10. 16:04DRM HWC2 open-source replacement
  11. 19:13Fences in graphics pipelines
  12. 21:19Kernel support for fences/HWC2
  13. 22:49DRM HWC2 development history
  14. 23:54Platforms running Android on mainline
  15. 26:10Android features to kernel
  16. 28:17Challenges with proprietary drivers
  17. 29:58Vendor kernel strategies
  18. 31:43Open-source vs proprietary drivers
  19. 32:25Making Android accessible
  20. 33:07Q&A
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