Flutter Development
summary
Live coding builds two clocks—a retro flip-digit timer and a photo-timer that snaps every minute—and finishes within the demo’s tight timebox using hot reload and community packages. The app wires a countdown stream via StreamBuilder and an InheritedWidget, uses Flip Panel/Flip Digit for visuals, and the camera plugin plus Firebase ML Kit face detection to map live facial expressions to an avatar. A separate demo charges a card through Square’s Reader SDK plugin, and CI/CD is automated with Codemagic builds.
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chapters (31)
- 0:00Start
- 1:18mirror our mobile phone onto our laptop
- 4:29build a retro clock
- 5:01starting here with basically a blank file
- 5:43layer widgets on top of each other with the stack
- 6:03swipe between the different clocks
- 8:36put it in a clock frame widget
- 9:23create a clock face
- 11:57take a photo every minute
- 12:35put this in a column
- 14:21add some images
- 15:14let us switch the direction of the camera
- 15:26switch the direction of the camera
- 17:31the run-up to flutter
- 17:54integrate other platform content into flutter
- 18:11google maps plug-in
- 18:48adding localization of the ui content to 50 languages
- 19:46talk about another part of the development process connecting to external services
- 20:01made the core of flutter as small as possible
- 22:26taking images from the camera and passing it to the face
- 23:45enable classification
- 24:03pass the camera and the detector
- 25:12run hot restart instead of hot reload
- 25:56update the tilting of the head
- 26:58introduce ella bolo to the stage
- 29:35start the square checkout flow
- 32:25building our continuous integration and delivery product
- 33:45trigger the builds from from github after each commit
- 34:22failed to install dependencies
- 35:56duplicate your workflows according to the user
- 36:53join our slack channel
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